SAMPLE: Adding Control Bars to Dialog Boxes in MFCLast reviewed: July 7, 1997Article ID: Q141751 |
The information in this article applies to:
This is the 32-bit version of this sample.
SUMMARYIn a Microsoft Foundation Classes (MFC) application, you can attach control bars such as status bars and toolbars to a frame window. However, for many applications a simple dialog box-based user interface is sufficient. MFC does not provide built-in support for adding control bars to dialog boxes. DLGCBR32 is a sample application that demonstrates how to add a status bar and toolbar to a dialog box. In addition, it demonstrates a number of techniques related to using a modeless dialog box as the main window of an MFC application. The following file is available for download from the Microsoft Software Library:
~ Dlgcbr32.exe (size: 72094 bytes)For more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:
ARTICLE-ID: Q119591 TITLE : How to Obtain Microsoft Support Files from Online Services MORE INFORMATIONTo add a control bar to a dialog box, you must create the control bar as usual, and then make room for the control bar within the client area of the dialog box. For the control bar to function properly, the dialog box must duplicate some of the functionality of frame windows. If you want ON_UPDATE_COMMAND_UI handlers to work for the control bars, you also need to derive new control bar classes, and handle the WM_IDLEUPDATECMDUI message. If your dialog box is not the main window of your application, you will also need to modify its parent frame window to pass the WM_IDLEUPDATECMDUI message on to the dialog box's control bars. To make room for a control bar within the client area of the dialog box, follow these steps in your dialog box's OnInitDialog() function:
To allow ON_UPDATE_COMMAND_UI handlers to work for other status bar panes and for toolbar buttons, you must derive new control bar classes and implement a message handler for WM_IDLEUPDATECMDUI. This is necessary because the default control bar implementations of OnUpdateCmdUI() assume the parent window is a frame window. However, it doesn't do anything but pass the parent window pointer on to a function which only requires a CCmdTarget pointer. Therefore, you can temporarily tell OnUpdateCmdUI() that the parent window pointer you are giving it is a CFrameWnd pointer to meet the compiler requirements. Here's an example:
LRESULT CDlgToolBar::OnIdleUpdateCmdUI(WPARAM wParam, LPARAM lParam) { if (IsWindowVisible()) { CFrameWnd* pParent = (CFrameWnd*)GetParent(); if (pParent) OnUpdateCmdUI(pParent, (BOOL)wParam); } return 0L; }To pass WM_IDLEUPDATECMDUI messages on to dialog boxes other than the main window, save dialog pointers in your frame window class and create a WM_IDLEUPDATECMDUI handler in that class. The handler should send the WM_IDLEUPDATECMDUI message on to the dialog child windows by using CWnd::SendMessageToDescendants(). Then perform default processing for the message within the frame window. |
Keywords : CDialog CStatusBar CToolBar DLGCGR kbprg kbsample MfcUI
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