Why Floating Point Numbers May Lose PrecisionLast reviewed: February 28, 1997Article ID: Q145889 |
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WINDOWS | WINDOWS NTkbusage kbprg The information in this article applies to:
The information in this article is included in the documentation starting with Visual C++ 5.0. Look there for future revisions.
SUMMARYFloating point decimal values genarally do not have an exact binary representation. This is a side effect of how the CPU represents floating point data. For this reason, you may experience some loss of precision, and some floating point operations may produce unexpected results. This behavior is the end result of one of the following:
MORE INFORMATIONMicrosoft uses IEEE Floating point format for floating point number representation. For information about the actual binary representation of floating point values in a CPU and how precision and accuracy are affected in a floating point calculation, please see the following articles in the Microsoft Knowledge Base:
ARTICLE-ID: Q36068 TITLE : IEEE Floating-Point Representation and MS Languages ARTICLE-ID: Q125056 TITLE : Precision and Accuracy in Floating-Point Calculations Sample Code
/* Compile options needed:none Value of c is printed with a decimal point precision of 10 and 6 (printf rounded value by default) to show the difference */ #include <stdio.h> #define EPSILON 0.0001 // Define your own tolerance #define FLOAT_EQ(x,v) (((v - EPSILON) < x) && (x <( v + EPSILON))) void main(){ float a,b,c a=1.345f; b=1.123f; c=a+b; //if (FLOAT_EQ(c, 2.468)) // Remove comment for correct result if (c == 2.468) //Comment this line for correct result printf("They are equal\n"); else printf("They are not equal!!The value of c is %13.10f,or %f",c,c);}
The Output ResultThey are not equal. The value of c is 2.4679999352 or 2.468000. For EPSILION, you may use the constants FLT_EPSILON defined for float as 1.192092896e-07F or DBL_EPSILON defined for double as 2.2204460492503131 e-016. You need to include float.h for these constants. These constants are defined as the smallest positive number x, such that x+1.0 is not equal to 1.0. Because this is a very small number it is advisable that you employ user-defined tolerance for calculations involving very large numbers. Please see "C Floating-Point Constants" article in the Microsoft Development Library for other predefined constants.
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