PRB: CString::LoadString Fails in Console ApplicationLast reviewed: July 10, 1997Article ID: Q150764 |
2.00 2.10 2.20 4.00 4.10
WINDOWS NT
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The information in this article applies to:
SYMPTOMSCString::LoadString() generates an MFC assert in debug mode console applications or fails in release mode console applications.
CAUSECString::LoadString() relies on MFC global resource handles that are initialized in AfxWinMain(), which is only called in MFC GUI-based applications.
RESOLUTIONThe resource string is loaded using the Win32 API ::LoadString() function. This method does not require any extra MFC initialization. Example #1 below uses this method. It is possible to initialize the MFC global resource handles by calling the undocumented AfxWinInit() function. In this case, it is advisable to declare an instance of a CWinApp class. Example #2 below demonstrates this method.
STATUSThis behavior is by design.
WORKAROUND
Sample Code - Example #1
/* Compile options needed: /MT */ #include <afx.h> #include <stdio.h> #include <conio.h> #define IDS_HELLO 1 BOOL LoadStringResource(CString &cszString, UINT nID) { int nSize = 0; int nLen = -1; cszString.Empty(); //Keep looping until we have the whole string while ((nLen != 0) && (nLen == nSize - 1)) { //Grow buffer by 256 bytes nSize += 256; //Load String Resource nLen = ::LoadString( GetModuleHandle(NULL), nID, cszString.GetBuffer(nSize-1), nSize); } cszString.ReleaseBuffer(); return (BOOL) nLen; } void main(void) { AfxInitialize(); CString cszString; // IDS_HELLO is a string resource attached to the console application if (LoadStringResource(cszString, IDS_HELLO)) printf("The string was loaded\n%s\n", (LPCTSTR) cszString); else printf("Error loading string"); getch(); } Sample Code - Example #2
/* Compile options needed: /MT */ #include <afx.h> #include <afxwin.h> #include <conio.h> #define IDS_HELLO 1 CWinApp theApp; void main() { if (!AfxWinInit(GetModuleHandle(NULL), NULL, ::GetCommandLine(), 0)) { printf("Couldn't initialize MFC!\n"); return; } CString cszString; // IDS_HELLO is a string resource attached to the console application if (cszString.LoadString(IDS_HELLO)) printf("The string was loaded\n%s\n", (LPCTSTR) cszString); else printf("Error loading string"); getch(); } |
Additional reference words: 2.00 2.10 2.20 4.00 4.10
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