SAMPLE: CMEMDC.EXE Memory Bitmap for Scrolling in CScrollVLast reviewed: July 10, 1997Article ID: Q151856 |
4.00 4.10
WINDOWS NT
kbprg kbfile kbcode
The information in this article applies to:
SUMMARYScrolling a complex image in a CScrollView can be very slow and jerky since OnDraw() is called for every WM_VSCROLL and WM_HSCROLL message. While only part of the window is invalidated and redrawn, the whole painting code gets called every time. This CMemDC sample demonstrates drawing to a memory bitmap instead of the screen. The complex, time-consuming drawing code only needs to be performed when the image changes and in OnInitialUpdate(). During OnPaint(), the only work that needs to be done is a simple BitBlt from the memory bitmap to the screen. The sample code draws a complex pattern on its client area. A menu option toggle allows the user to see the speed difference between using and not using the offscreen bitmap. Printing and print preview are supported through the normal printing code, and do not use the memory bitmap. While CMemDC is a 32-bit sample, the same technique can be used in 16-bit MFC applications. The following file is available for download from the Microsoft Software Library:
~ Cmemdc.exe (size: 38424 bytes)For more information about downloading files from the Microsoft Software Library, please see the following article in the Microsoft Knowledge Base:
ARTICLE-ID: Q119591 TITLE : How to Obtain Microsoft Support Files from Online ServicesNOTE: Use the -d option when running CMEMDC.EXE to decompress the file and recreate the proper directory structure.
MORE INFORMATIONThis sample is a MFC implementation of the Windows SDK sample, MemDC. For more information, please see the following article in the Microsoft Knowledge Base:
ARTICLE ID: Q130805 TITLE : SAMPLE: Drawing to a Memory Bitmap for Faster Performance |
KBCategory: kbprg kbfile
© 1998 Microsoft Corporation. All rights reserved. Terms of Use. |