FIX: Incorrect Code Generated When Using Floating-Point and /OgLast reviewed: December 18, 1997Article ID: Q168012 |
The information in this article applies to:
SYMPTOMSIncorrect results from floating point operations may be obtained when building with /Og and /Oi or a switch that includes /Og and /Oi (such as /Ox, /O1, or /O2.)
STATUSMicrosoft has confirmed this to be a bug in the Microsoft products listed at the beginning of this article. This bug has been corrected in Visual Studio 97, Service Pack 1. For additional information about the Visual Studio 97 Service Pack 1, please see the following article in the Microsoft Knowledge Base:
ARTICLE-ID: Q170365 TITLE : INFO: Visual Studio 97 Service Packs - What, Where, and Why MORE INFORMATIONThe following sample demonstrates one form of this bug. As you step through this code in a debugger, you will see that inconsistent results are obtained.
Sample Code
// compile options /Ogi #include <math.h> float e1(float x) { float value; if (x < 0.0) value = exp(x); else value = 1.0; return value; } #pragma ("g", off ) void f() { float f1 = e1( -1.2f); // 1.00000 float f2 = exp(-1.2f); // 0.301194 } Keywords : VS97FixlistSP3 VS97FixlistSP2 VS97FixlistSP1 Version : 5.0 Platform : NT WINDOWS Issue type : kbbug Solution Type : kbfix kbservicepack |
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