Attributes in Hercules Graphics ModeLast reviewed: July 17, 1997Article ID: Q38312 |
5.10 6.00 6.00a 6.00ax 7.00 | 5.10 6.00 6.00a | 1.00 1.50
MS-DOS | OS/2 | WINDOWSkbprg
The information in this article applies to:
When using the Hercules graphics adapter in graphics mode, each pixel maps to only 1 bit in memory. Because there is only 1 bit, that pixel can only be on or off. In Hercules graphics mode, there is no facility for attributes such as high-intensity, blinking, reverse, or underline. In Hercules graphics mode, to obtain blinking, reverse, and underline, your program must manipulate or turn on and off each pixel. High- intensity is not possible. If you put the adapter into Text mode, you can use all of these attributes freely.
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Additional reference words: kbinf 1.00 1.50 5.10 6.00 6.00a 6.00ax 7.00
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