Creating Dynamic Code Segments Using PrestoChangoSelectorLast reviewed: July 23, 1997Article ID: Q89560 |
3.00 3.10
WINDOWS
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SUMMARYSome problems arise when an application for the Microsoft Windows graphical environment uses a segment addressed by a selector that is not allocated by the Windows kernel. This article describes the correct method of building selectors at run time. While the text below describes the problems that arise when an application calls the PrestoChangoSelector() function to alias a selector, it does not discuss other difficulties involved in building a code segment at run time. Note that the techniques in this article are specific to the current implementation of 16-bit Windows. Note that version 3.0 of the Windows Software Development Kit (SDK) "Reference: Volume 1" manual refers to the PrestoChangoSelector() function as the ChangeSelector() function.
MORE INFORMATIONIf a callback function, for example, a window procedure, is located in a dynamic code segment, the Windows user module encounters some problems when any application exits because the selector for the segment was not allocated by the kernel. To work around this problem, the application must save the original selector used to access the segment [obtained from the AllocSelector() function] and use the original selector to execute the code in the segment [using PrestoChangoSelector()]. The code fragment below demonstrates this technique. Note that DATA_SELECTOR is a selector obtained from the GlobalAlloc() function.
WORD wCopyOfDataSelector; WORD wSelectorToCode; // When an application calls AllocSelector() with a valid selector, // the function copies the information associated with the selector // to a new location in the descriptor table used by Windows and // returns the new location. In the code below, wCopyOfDataSelector // is a second entry in the descriptor table that points to a // globally allocated block of memory. if ((wCopyOfDataSelector = AllocSelector(DATA_SELECTOR))) { // PrestoChangoSelector() toggles the bit in the descriptor table // that indicates whether the associated block of memory is code // or data. Therefore, in the code below, wSelectorToCode is a // code selector to the wCopyOfDataSelector (and DATA_SELECTOR) // block of memory. if ((wSelectorToCode = PrestoChangoSelector(DATA_SELECTOR, DATA_SELECTOR))) { // Call code through wSelectorToCode // Read or write using wCopyOfDataSelector return TRUE; // Everything worked! } else return FALSE; // Changing the selector failed } else return FALSE; // Unable to allocate selector // Be sure to free the allocated selector before the application // terminates. if (FreeSelector(wCopyOfDataSelector)) return FALSE; // Selector not freed |
Additional reference words: 3.00 3.10
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