Windows 3.1 Card File FormatLast reviewed: July 23, 1997Article ID: Q99340 |
3.10
WINDOWS
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SUMMARYThis article documents the file format used by Microsoft Windows version 3.1 Cardfile. Please note that the Cardfile file format (.CRD) may change in future versions. All numbers in this document, including those in the descriptive text, should be interpreted as hexadecimal numerals. All data pointers and count bytes in the file are unsigned binary/hexadecimal integers in least-to-most significant format. All text in the file is saved in low ASCII format. In the text section of a card's data, <CR> is always followed by <LF>.
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Card File Changes in NT 3.51The only difference in the unicode format is the signiture (DKO) and the characters, now 16-bits wide. The Signature can now be MGC. The Cardfile file format is as follows:
Byte # Description ------------------- 0 - 2 Signature bytes--always "RRG" (52 52 47). 3 - 6 Last object's ID. 7 - 8 Number of cards in file.Beyond the first 9 bytes are the index lines--the information about the top line of each card. The first index entry begins at byte 9 in the file, and successive entries begin 34 bytes after the beginning of the last index entry (the second entry at byte 3D, the third entry at byte 71, and so forth). The format for each index line entry is as follows:
Byte # Description ------------------- 0 - 5 Null bytes, reserved for future use (should all be 00). 6 - 9 Absolute position of card data in file. A Flag byte (00). B - 32 Index line text. 33 Null byte; indicates end of index entry.After the last index entry, each card's data is stored. Card data is in one of four general formats: graphic and text, text only, graphic only, and blank. Blank cards consist of 4 null bytes; the other card formats are below:
Graphic Text Graphic & Text Only Only ------------------------------------------------------------------- 0 - 1 0 - 1# 0 - 1 Flag Determining whether or not the card contains an object. 2 - 5 * 2 - 5 Unique object ID. 6 - x * 6 - x The OLE object. x+1 - x+2 * x+1 - x+2 Character width, used for device independence. x+3 - x+4 * x+3 - x+4 Character height. x+5 - x+C * x+5 - x+C RECT: left - X-coordinate of the upper-left corner. top - Y-coordinate of the upper-left corner. right - X-coordinate of the lower-right corner. bottom- Y-coordinate of the lower-right corner. x+D - x+E * x+D - x+E Object type embedded=0, linked=1, or static=2 (values may change in the future). x+F - x+10 2 - 3 x+F - x+10# Length of text entry. x+11 - y 4 - z * Text.NOTE:
x = 6 + size in bytes of the entire OLE object (the entire size of the object is not stored anywhere within the .CRD file). See below for more information on the OLE object size. y = x + 10 + length of text entry. z = 3 + length of text entry. # - These bytes are null if no object/text. * - These bytes do not exist if no object/text.The first byte of any card's data entry is pointed to by bytes 6-9 in the index entry. Note that no null byte is used to indicate the end of the card's data entry; the next card's data entry immediately follows the last byte of the previous entry, which is null only if the previous card has no text (null length of text entry).
OLE ObjectThe size of the OLE object is not stored anywhere within the .CRD file. The OLE object could be loaded using OleLoadFromStream(); however, to get passed the OLE object, the file needs to be parsed. The OLE object's format description is documented in Appendix C of the "Object Linking and Embedding Programmer's Reference" version 1.0, published by Microsoft Press, and also in the Microsoft Windows Software Development Kit (SDK) "Programmer's Reference, Volume 1: Overview," Chapter 6, Object Storage Format. Below is an algorithm that uses the OLE object's format description to parse the OLE object in the .CRD file and pass it.
Need Five Primary Functions
Primary Function Description ----------------------------------- ReadLong() - Reads a long from the file and advances the file pointer. EatBytes(NumBytes) - Reads and discards the specified number of bytes from the file and advances the file pointer. RdChkVer() - Reads the version number and advances the file pointer and returns TRUE if version is 1.0. To check the version number, the received value must be converted to Hex then checked against 0x0100. (See below for the algorithm of this function.) RdChkString() - Reads the string and checks the value to see if it is either METAFILEPICT, BITMAP, or DIB, then returns TRUE; otherwise, returns FALSE. Advances the file pointer too. SkipPresentationObj() - Reads and skips the variable-length presentation object at the end of each object type. (See below for the algorithm of this function.)Algorithm to Skip Over the OLE Object
if (RdChkVer) // If the version is 1.0 Format = ReadLong(); // 1==> Linked, 2==> Embedded, 3==> Static EatBytes(ReadLong()); // Class String if (Format == 3) // Static object ReadLong(); // Width in mmhimetric. ReadLong(); // Height in mmhimetric. EatBytes(ReadLong()); // Presentation data size and data itself. else // Embedded or linked objects. EatBytes(ReadLong()); // Topic string. EatBytes(ReadLong()); // Item string. if (Format == 2) // Embedded object. EatBytes(ReadLong()); // Native data and its size. SkipPresentationObj() // Read and eat the presentation object. else // Linked object. EatBytes(ReadLong()); // Network name. ReadLong(); // Network type and net driver version. ReadLong(); // Link update options. SkipPresentationObj() // Read and eat the presentation object. SkipPresentationObj()
if (RdChkVer) // If the version is 1.0 ReadLong(); // Format ID if (RdChkString()) // if Class String is either // METAFILEPICT or BITMAP or DIB. ReadLong(); // Width in mmhimetric. ReadLong(); // Height in mmhimetric. EatBytes(ReadLong()); // Presentation data size and data itself else if (!ReadLong()) // if Clipboard format value is NULL EatBytes(ReadLong()); // Read Clipboard format name. EatBytes(ReadLong()); // Presentation data size and data itself. RdChkVer()OLEVer = ReadLong(); OLEVer = (((WORD)(LOBYTE(OLEVer))) << 8 | (WORD) HIBYTE(OLEVer); if (OLEVer == 0x0100) // Always use Hex value. return TRUE;else return FALSE; Additional references: 3.10 |
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