Understanding Win16Mutex

Last reviewed: February 1, 1996
Article ID: Q125867
The information in this article applies to:
  • Microsoft Win32 Application Programming Interface (API) included with:

        - Microsoft Windows 95 version 4.0
    

SUMMARY

Windows 95 offers preemptive multithreaded scheduling for Win32 processes, yet also provides the familiar non-preemptive task switching found in Windows 3.x for Win16 applications. Some of the Win32 system DLLs, such as USER32.DLL and GDI32.DLL, thunk to their 16-bit counterparts for compatibility and size. Unlike Windows 3.x, which did not preemptively schedule processes, Windows 95 must be able to handle the possibility that it might be reentered by two or more processes each calling the same API functions. Windows 95 must do so in a way that uses little memory and is compatible with all existing 16-bit applications and DLLs.

Win16Mutex is a global semaphore that is used to protect the 16-bit Windows 95 components from being reentered by preventing Win32 threads from thunking to 16-bit components while other 16-bit code is running. Win16Mutex is internal to Windows 95 and is not accessible from applications or DLLs. This article explains how Win16Mutex works and offers design tips for minimizing the effects Win16Mutex may have on Win32 applications.

MORE INFORMATION

Because Windows 3.x is a non-preemptive system, Windows 3.x did not need to be designed to prevent the system from being reentered. Only one task (application instance) at a time can call system services (API functions) because other tasks cannot run until the active task voluntarily yields control of the CPU. Since only one task can execute at a time, it is not possible to have two different tasks calling the same API function, and thus Windows does not need to protect itself from reentrancy.

Windows 95 differs from Windows 3.x because Windows 95 provides support for both Win32 and Win16 applications. In Windows 95, every instance of every Win16 application is a process with exactly one thread, and every Win32 process has at least one thread. Win32 threads are preemptively scheduled and may even preempt Win16 processes. Because many Win32 API functions are thunked to 16-bit Windows API functions, there is now a possibility for the 16-bit Windows components to be reentered. Since the 16-bit Windows components are largely the same as in Windows 3.x, they need to be protected from being reentered.

The Win16Mutex provides this protection by allowing only one thread (not process) at a time to access the 16-bit APIs. Whenever Win16Mutex is owned by a thread, any other thread that tries to claim Win16Mutex will block until Win16Mutex is released. Now the question remains: "When does Win16Mutex get claimed and released?"

Whenever a Win16 process is running, it owns Win16Mutex. That is, when a Win16 process first gets a message via GetMessage or PeekMessage, the Win16 process claims Win16Mutex. The Win16 process releases Win16Mutex whenever the process yields, such as when the process calls GetMessage or PeekMessage and doesn't return. The only way a Win16 process can keep Win16Mutex indefinitely is to never yield; since the message-processing mechanism provides the scheduler in 16-bit Windows, the only way to never yield is to stop processing messages (which makes the application unresponsive to user input).

The only time a thread in a Win32 process claims Win16Mutex is when the thread makes a call to an API function which thunks to one of the 16-bit Windows components or when the thread thunks directly to a Win16 DLL. Immediately after the call returns, the process releases Win16Mutex. Not all API functions thunk to 16-bit components; most 32-bit USER and GDI functions thunk to 16-bit USER and GDI, but none of the 32-bit KERNEL functions thunk to 16-bit KRNL386. One exception is when a Win32 process spawns a Win16 process, KERNEL32 thunks to KRNL386 to call the Win16 loader.

Putting 16-bit and 32-bit behaviors together, you can see that when a Win16 process is running, and a thread of a Win32 process preempts the Win16 process and calls a function which thunks to a 16-bit component, the Win32 thread is put to sleep until the Win16 process yields, which releases Win16Mutex. Likewise, when one Win32 process's thread claims Win16Mutex and then loses its timeslice, and another thread from either the same or a different process tries to claim Win16Mutex, the second thread blocks until Win16Mutex is released.

Win16Mutex is internal to Windows 95 and may not be manipulated or even checked by applications and DLLs. Win16Mutex is implemented mainly in the thunk layer so that every Win32 API which thunks to a Win16 component will automatically claim Win16Mutex before entering 16-bit code. Additionally, thunks created by the thunk compiler to allow Win32 applications and DLLs to call 16-bit DLLs claim Win16Mutex automatically, so programmers do not have to do so explicitly.

One way to lessen the impact that Win16 applications have on the responsiveness of Win32 applications is to create multiple threads where the primary thread (the initial thread of the process) controls the entire user interface for the process and each additional thread performs some useful task, such as reading or writing to a data file, but does not make user interface or graphics calls. This way, if the Win32 process's primary thread blocks waiting for a Win16 process to yield, its other threads are still performing useful work.


Additional reference words: 4.00
KBCategory: kbprg
KBSubcategory: BseProcThread



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Last reviewed: February 1, 1996
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