SAMPLE: OpenGL 1.1 Release Notes & ComponentsLast reviewed: January 11, 1997Article ID: Q154877 |
The information in this article applies to:
SUMMARYOpengl95.exe contains the release notes for OpenGL version 1.1 for Windows 95 and all of the components associated with OpenGL such as the DLL, library, and include files.
You can find Opengl95.exe (size: 495458 bytes) , a self-extracting file, on these services:- Microsoft's World Wide Web site on the Internet On the www.microsoft.com home page, click Support text Click Knowledge Base, and select the product Enter kbfile Opengl95.exe (size: 495458 bytes) , and click GO! Open the article, and click the button to download the file- Internet (anonymous FTP) ftp ftp.microsoft.com Change to the \softlib\mslfiles directory Get Opengl95.exe On MSPN Desktop, double-click the Software Library icon Search for Opengl95.exe Display results and download Dial (206) 936-6735 to connect to MSDL Download Opengl95.exe (size: 495458 bytes) For additional information about downloading, please see the following article in the Microsoft Knowledge Base:
ARTICLE-ID: Q119591 TITLE : How to Obtain Microsoft Support Files from Online Services MORE INFORMATIONOpenGL 1.1 Release for Windows 95
Functionality NotesThe OpenGL API is supported on a variety of graphics hardware; the software in this release provides support for graphics hardware including basic emulation on any video adapter that is supported with the operating system, and accelerated graphics hardware that is supported by an OpenGL mini- client driver (MCD) or an OpenGL installable client driver (ICD). This release of OpenGL will run on all supported hardware under Windows 95, including VGA and Super VGA 16 color mode displays. The OpenGL run-time libraries for Windows 95 are not bundled with the Windows 95 operating system currently, but application developers may freely redistribute from this SDK along with their applications to other Windows 95 systems. In addition, the run-time libraries have been bundled with the Windows 95 operating system in the OEM system release 2, so OEM Windows 95 systems shipping later in 1996 will begin appearing with the OpenGL run-time libraries included. To achieve good shaded rendering with OpenGL applications, you should use a color graphics mode with 256 or more colors. Reasonable shading is possible for most OpenGL applications with 256 colors. The Windows NT 4.0 and Windows 95 releases of OpenGL includes new functionality and performance enhancements. These include:
Redistributable components for Windows 95The OpenGL redistributable components for Windows 95 are in the DLL directory. It contains the run-time dynamic-link libraries for OpenGL and GLU. We recommend either of two methods for redistributing these libraries with your application on Windows 95 (for Windows NT, the libraries are bundled with the operating system and should not be redistributed):
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Additional reference words: 4.00
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