BOOL EngTextOut(
IN SURFOBJ *pso, | |
IN STROBJ *pstro, | |
IN FONTOBJ *pfo, | |
IN CLIPOBJ *pco, | |
IN RECTL *prclExtra, | |
IN RECTL *prclOpaque, | |
IN BRUSHOBJ *pboFore, | |
IN BRUSHOBJ *pboOpaque, | |
IN POINTL pptlOrg, | |
IN MIX mix | |
); |
EngTextOut causes GDI to render a set of glyphs at specified positions.
A null rectangle has both coordinates of both points set to zero.
The return value is TRUE if the function is successful. Otherwise, it is FALSE, and an error code is logged.
The driver should call EngTextOut when it has hooked DrvTextOut and cannot render the glyphs.
Note The driver cannot punt to EngTextOut if it has hooked DrvTextOut for a device managed surface.
The input parameters to EngTextOut define two sets of pixels: foreground and opaque. The driver must render the surface so the result is identical to a process where the opaque pixels are rendered first with the opaque brush, and then the foreground pixels are rendered with the foreground brush. Each of these operations is limited by clipping.
The foreground set of pixels is defined to be the union of the pixels of the glyphs and the pixels of the extra rectangles pointed to by prclExtra. These extra rectangles are used to simulate strike-through or underlines. The opaque pixels are defined by the opaque rectangle at prclOpaque.
The foreground and opaque pixels are regarded as a screen through which color is brushed onto the surface. The glyphs of the font do not have color in themselves.
The input parameters to EngTextOut define the set of glyph pixels, the set of extra rectangles, the opaque rectangle, and the clip region. The driver must calculate and then render the set of foreground and opaque pixels.
The mix mode defines how the incoming pattern should be mixed with the data already on the device surface. The MIX data type consists of two ROP2 values packed into a single ULONG. The low-order byte defines the foreground raster operation; the next byte defines the background raster operation. For more information about raster operation codes, see the Win32 SDK.