SvgaHwIoPortUlongString

VP_STATUS SvgaHwIoPortUlongString(

    ULONG  Context,

    ULONG  Port,

    UCHAR  AccessMode,

    PULONG  Data,

    ULONG  DataLength

   );

SvgaHwIoPortUlongString traps an I/O port range to which a full-screen MS-DOS application in an x86-based machine is sending a sequence of ULONG-sized data. Only miniport drivers of VGA-compatible SVGA adapters have SvgaHwIoPortXxx functions.

Parameters

Context
Specifies the miniport-determined context value that was set in the EmulatorAccessEntriesContext member of VIDEO_PORT_CONFIG_INFO.
Port
Specifies the mapped I/O port to be trapped.
AccessMode
Specifies the type of access allowed, which can be one or a combination (ORed) of the following values:

EMULATOR_READ_ACCESS
EMULATOR_WRITE_ACCESS

Data
Points to the ULONG data string to be transferred. The string is hooked out one value at a time until it is all used.
DataLength
Specifies the number of ULONG values in the string.

Return Value

SvgaHwIoPortUlongString returns the final status of the operation.

Comments

SvgaHwIoPortUlongString will intercept any range access attempted by a full-screen MS-DOS application issuing either or both of the instructions REP OUTSD DX, ESI and REP INSD EDI, DX.

If the miniport driver enables the Port range for direct access by calling VideoSetTrappedEmulatorPorts, its SvgaHwIoPortUlongString function will not be called. Such an application then will have direct access to the I/O port range, unless the miniport driver disables the Port range with another call to VideoSetTrappedEmulatorPorts.

If an application-issued x86 INSD or OUTSD instruction(s) might affect the state of the VGA-compatible adapter sequencer register, miscellaneous output register, or any adapter-specific register and, thereby, cause the machine to hang, the miniport driver must not enable the port for direct access by calling VideoPortSetTrappedEmulatorPorts.

SvgaHwIoPortUlongString must buffer subsequent instructions from the application and check that none can hang the machine. If the application issues any sequence of instructions that might hang the machine, SvgaHwIoPortUlongString must discard the buffered instructions. Otherwise, it should output them, a ULONG at a time, to the specified, mapped I/O port.

See Also

EMULATOR_ACCESS_ENTRY, SvgaHwIoPortUlong, VIDEO_ACCESS_RANGE, VIDEO_PORT_CONFIG_INFO, VideoPortGetDeviceBase, VideoPortSetTrappedEmulatorPorts