VideoPortSetTrappedEmulatorPorts

VP_STATUS VideoPortSetTrappedEmulatorPorts(

    PVOID  HwDeviceExtension,

    ULONG  NumAccessRanges,

    PVIDEO_ACCESS_RANGE  AccessRange

   );

VGA-compatible (SVGA) miniport drivers call VideoPortSetTrappedEmulatorPorts to dynamically change the list of I/O ports that are trapped when a VDM runs in full-screen mode on an x86-based machine.

Parameters

HwDeviceExtension
Points to the miniport driver’s device extension.
NumAccessRanges
Specifies the number of elements in the AccessRange array.
AccessRange
Points to an array of VIDEO_ACCESS_RANGE elements. Each element describes a proper subrange of the EmulatorAccessEntries that the miniport set up in VIDEO_PORT_CONFIG_INFO. Setting the RangeVisible member of an AccessRange element to TRUE enables direct access to the I/O port range by the full-screen MS-DOS application. Setting a RangeVisible member to FALSE causes application-issued INs, INSB/INSW/INSDs, OUTs and/or OUTSB/OUTSW/OUTSDs to that range to be trapped and forwarded to the corresponding miniport SvgaHwIoPortXxx function for validation.

The AccessRange array passed to VideoPortSetTrappedEmulatorPorts must be a proper subset of the I/O port range(s) that the HwVidFindAdapter function set up in the EmulatorAccessEntries array of the VIDEO_PORT_CONFIG_INFO structure. Any I/O port ranges in the access ranges array that are not included in the EmulatorAccessEntries array are trapped and reflected to the user-mode VDD.

Return Value

VideoPortSetTrappedEmulatorPorts returns NO_ERROR if it successfully changed the trapped ports. Otherwise, it can return ERROR_INVALID_PARAMETER.

Comments

By default, the AccessRange of I/O ports that full-screen MS-DOS applications can access directly includes none of the access range array elements describing I/O port ranges that also have corresponding elements in the EmulatorAccessEntries array of the VIDEO_PORT_CONFIG_INFO structure. That is, I/O port ranges with corresponding emulator access entries are, by default, hooked to the miniport’s SvgaHwIoPortXxx functions so application-issued instructions are forwarded to the SvgaHwIoPortXxx functions for validation.

A VGA-compatible SVGA miniport driver can enable and disable ranges of I/O ports on an as-needed basis with calls to VideoPortSetTrappedEmulatorPorts. Enabled port ranges allow a full-screen MS-DOS application to access those I/O ports directly, without having application-issued assembly instructions trapped and forwarded to the miniport driver’s SvgaHwIoPortXxx functions for validation first. Direct I/O port access for such an application gives the user faster video I/O response times.

VideoPortSetTrappedEmulatorPorts scans the AccessRange parameter array from the first element to the last, enabling and disabling I/O ports as directed in each element. Note that a range of enabled ports (the RangeVisible member set to TRUE) can be disabled again in the same call if the miniport includes a duplicate description of the same range with the RangeVisible member set to FALSE. Note also that a miniport can enable a wide range of I/O ports in the initial element of the AccessRange array and selectively disable subranges of ports in subsequent array elements when it calls VideoPortSetTrappedEmulatorPorts.

All full-screen MS-DOS applications use the same IOPM (I/O permission map) in x86-based machines and, therefore, the same set of enabled or disabled I/O ports. On each switch to such a full-screen application, a VGA-compatible miniport driver’s HwVidStartIO function is called with the IOCTL_VIDEO_ENABLE_VDM VRP. The miniport should then reinitialize a default set of directly accessible I/O ports, which can include any ports in the EmulatorAccessEntries array.

While giving full-screen MS-DOS applications on x86-based machines direct access to the video ports makes application-initiated video operations faster, every VGA-compatible SVGA miniport driver must continue to trap a subset of critical I/O ports to prevent such an application from hanging the machine. In particular, such miniports always should trap application I/O to the VGA-compatible adapter sequencer and miscellaneous output registers. Such a miniport driver also should trap and validate application-issued direct I/O that could cause the machine to hang for any additional adapter-dependent subset of I/O ports.

Calling VideoPortSetTrappedEmulatorPorts again and resetting the RangeVisible member of an AccessRange element to FALSE causes the application-issued instructions for that range to be forwarded to the corresponding miniport SvgaHwIoPortXxx function.

See Also

EMULATOR_ACCESS_ENTRY, HwVidFindAdapter, HwVidStartIO, IOCTL_VIDEO_ENABLE_VDM, SvgaHwIoPortXxx, VIDEO_ACCESS_RANGE, VIDEO_PORT_CONFIG_INFO, VideoPortSynchronizeExecution