Chapter 14: Graphics Adapters

This chapter presents the PC 98 requirements and recommendations for graphics adapters.

The key design goal is to ensure that graphics hardware behaves consistently across a wide range of applications. Graphics-related issues for PC 98 are based on the need of the system to provide fast, high-quality graphics rendering. For example, new games applications that require 3-D graphics or advanced graphics applications such as computer-aided design (CAD) demand improved support in graphics hardware.

Requirements for MPEG and DVD playback, video input and capture devices, and display monitors are defined in the “Video and Broadcast Components” and “Monitors” chapters in Part 4 of this guide. Requirements for OpenGL support are defined in the “Workstation PC 98” chapter in Part 2 of this guide.