The following table presents an overview of the various ways you can use the Windows CE Toolkit for Visual C++ 5.0 to build applications.
1. | Getting Started | You do not need a remote device to begin developing Windows CE applications. Launch Visual C++ 5.0 and choose File, New, Project. |
2. | Choosing a Project Type | Application, MFC, AppWizards, Dynamic-Link Library, Static Library and Makefile are supported project types for Windows CE. |
3. | Choosing your Target Platform(s) | Win32 (x86EM): Emulation on an x86 host Win32 (WCEMIPS): MIPS target device (VR4100 or PR3910) Win32 (WCESH): SH3 target device Win32: Standard Win32 API |
4. | Writing your Program | Use the Windows CE API and supported C Runtime Library functions for maximum portability across platforms. |
5. | Building your Program | Each application builds with the appropriate compiler and libraries. Flags and options default automatically for debug and release versions for each target platform. To modify these defaults for a selected project, choose Project, Settings. |
6. | Executing and Debugging in Emulation | Use the integrated visual debugger to test your project in the emulation environment during the initial stages of development. |
7. | Executing and Remote Debugging | Download your program to the device and use Remote Tools to refine and debug the project on the remote platform. |