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To take advantage of the MFC and C run-time support for Unicode, you need to:
Define the symbol _UNICODE before you build your program.
In the Output category of the Link tab in the Project Settings dialog box, set the Entry Point Symbol to wWinMainCRTStartup.
Use the proper C run-time functions for Unicode string handling. You can use the wcs family of functions, but you may prefer the fully “portable” (internationally enabled) _TCHAR macros. These macros are all prefixed with _tcs; they substitute, one for one, for the str family of functions. These functions are described in detail in the Internationalization section of the Run-Time Library Reference. For more information, see Generic-Text Mappings in TCHAR.H.
Use _TCHAR and the related portable data types described in Support for Unicode.
The Visual C++ compiler interprets a literal string coded as
L"this is a literal string"
to mean a string of Unicode characters. You can use the same prefix for literal characters. Use the _T macro to code literal strings generically, so they compile as Unicode strings under Unicode or as ANSI strings (including MBCS) without Unicode. For example, instead of:
pWnd->SetWindowText( “Hello” );
use:
pWnd->SetWindowText( _T(“Hello”) );
With _UNICODE defined, _T translates the literal string to the L-prefixed form; otherwise, _T translates the string without the L prefix.
Tip The _T macro is identical to the _TEXT macro.
Some functions want the number of characters in a string; others want the number of bytes. For example, if _UNICODE is defined, the following call to a CArchive object will not work (str
is a CString):
archive.Write( str, str.GetLength( ) ); // invalid
In a Unicode application, the length gives you the number of characters but not the correct number of bytes, since each character is two bytes wide. Instead, you must use:
archive.Write( str, str.GetLength( ) * sizeof( _TCHAR ) ); // valid
which specifies the correct number of bytes to write.
However, MFC member functions that are character-oriented, rather than byte-oriented, work without this extra coding:
pDC->TextOut( str, str.GetLength( ) );
CDC::TextOut takes a number of characters, not a number of bytes.
To summarize, MFC and the run-time library provide the following support for Unicode programming under Windows NT: