struct [tag] { member-list } [declarators];
[struct] tag declarators;
The struct keyword defines a structure type and/or a variable of a structure type. See Anonymous Structures and Unsized Array in a Structure for more information.
A structure type is a user-defined composite type. It is composed of "fields" or "members" that can have different types.
In C++, a structure is the same as a class except that its members are public by default.
Using a Structure
In C, you must explicitly use the struct keyword to declare a structure. In C++, this is unnecessary once the type has been defined.
You have the option of declaring variables when the structure type is defined by placing one or more comma-separated variable names between the closing brace and the semicolon.
For related information, see class, union, and enum.
Example 1
struct PERSON // Declare PERSON struct type
{
int age; // Declare member types
long ss;
float weight;
char name[25];
} family_member; // Define object of type PERSON
struct PERSON sister; // C style structure declaration
PERSON brother; // C++ style structure declaration
sister.age = 13; // assign values to members
brother.age = 7;
Structure variables can be initialized. The initialization for each variable must be enclosed in braces.
Example 2
struct POINT // Declare POINT structure
{
int x; // Define members x and y
int y;
} spot = { 20, 40 }; // Variable spot has
// values x = 20, y = 40
struct POINT there; // Variable there has POINT type
struct CELL // Declare CELL bit field
{
unsigned character : 8; // 00000000 ????????
unsigned foreground : 3; // 00000??? 00000000
unsigned intensity : 1; // 0000?000 00000000
unsigned background : 3; // 0???0000 00000000
unsigned blink : 1; // ?0000000 00000000
} screen[25][80]; // Array of bit fields