void MapObject( const CObject* pOb );
Parameters
pOb
A constant pointer to the object being stored.
Remarks
Call this member function to place objects in the map that are not really serialized to the file, but that are available for subobjects to reference. For example, you might not serialize a document, but you would serialize the items that are part of the document. By calling MapObject, you allow those items, or subobjects, to reference the document. Also, serialized subitems can serialize their m_pDocument back pointer.
You can call MapObject when you store to and load from the CArchive object. MapObject adds the specified object to the internal data structures maintained by the CArchive object during serialization and deserialization, but unlike ReadObject and WriteObject, it does not call serialize on the object.
Example
// MyDoc.h
// Document should have DECLARE_SERIAL and IMPLEMENT_SERIAL
class CMyDocument : public CDocument
{
CObList m_listOfSubItems;
...
DECLARE_SERIAL(CMyDocument)
};
// MyDoc.cpp
...
IMPLEMENT_SERIAL(CMyDocument, CObject, 1)
...
void CMyDocument::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
ar.MapObject(this);
//serialize the subitems in the document;
//they will be able to serialize their m_pDoc
//back pointer
m_listOfSubItems.Serialize(ar);
}
//SubItem.h
class CSubItem : public CObject
{
public:
CSubItem(CMyDocument * pDoc)
{ m_pDoc = pDoc; }
// back pointer to owning document
CMyDocument* m_pDoc;
WORD m_i; // other item data
virtual void Serialize(CArchive& ar);
};
//SubItem.cpp
void CSubItem::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// will serialize a reference
//to the "mapped" document pointer
ar << m_pDoc;
ar << m_i;
}
else
{
// will load a reference to
//the "mapped" document pointer
ar >> m_pDoc;
ar >> m_i;
}
}
CArchive Overview | Class Members | Hierarchy Chart
See Also CArchive::ReadObject, CArchive::WriteObject