virtual int SetMapMode( int nMapMode );
Return Value
The previous mapping mode.
Parameters
nMapMode
Specifies the new mapping mode. It can be any one of the following values:
MM_ANISOTROPIC Logical units are converted to arbitrary units with arbitrarily scaled axes. Setting the mapping mode to MM_ANISOTROPIC does not change the current window or viewport settings. To change the units, orientation, and scaling, call the SetWindowExt and SetViewportExt member functions.
Remarks
Sets the mapping mode. The mapping mode defines the unit of measure used to convert logical units to device units; it also defines the orientation of the device’s x- and y-axes. GDI uses the mapping mode to convert logical coordinates into the appropriate device coordinates. The MM_TEXT mode allows applications to work in device pixels, where 1 unit is equal to 1 pixel. The physical size of a pixel varies from device to device.
The MM_HIENGLISH, MM_HIMETRIC, MM_LOENGLISH, MM_LOMETRIC, and MM_TWIPS modes are useful for applications that must draw in physically meaningful units (such as inches or millimeters). The MM_ISOTROPIC mode ensures a 1:1 aspect ratio, which is useful when it is important to preserve the exact shape of an image. The MM_ANISOTROPIC mode allows the x- and y-coordinates to be adjusted independently.
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See Also CDC::SetViewportExt, CDC::SetWindowExt, ::SetMapMode