SPEAKN: Demonstrates Multimedia Sound Using User-Defined Resources

Click to open or copy the SPEAKN project files.

The SPEAKN sample brings together graphics output and sound output. The SPEAKN sample illustrates Multimedia extensions with the following programming techniques:

A sound card is required if you want to hear the sound output, but you can run the application without a sound card.

When you first run SPEAKN, it plays a "welcome" sound and displays a What is this? dialog box. When the sound play completes, SPEAKN displays the first of a series of images — a picture of a dog. Type "dog" into the edit box. When you enter the correct word, SPEAKN rewards you with a sound and moves on to the next image.

The happy-face bitmap initially has no smile or frown. If the first character you type is correct, the face turns to a smile; if it is incorrect, the face turns to a frown.

This sample demonstrates the following keywords:

AfxGetResourceHandle; AfxMessageBox; CBitmapButton::AutoLoad; CBitmapButton::LoadBitmaps; CDialog::DoModal; CDialog::EndDialog; CDialog::OnInitDialog; CDialog::OnOK; CFont::CreateFontIndirect; CString::GetLength; CString::IsEmpty; CString::LoadString; CString::MakeUpper; CWinApp::Enable3dControls; CWinApp::InitInstance; CWnd::DoDataExchange; CWnd::EnableWindow; CWnd::GetDlgItem; CWnd::GetWindowText; CWnd::Invalidate; CWnd::SetFocus; CWnd::SetFont; CWnd::SetWindowText; CWnd::ShowWindow; CWnd::SubclassDlgItem; CWnd::UpdateData; CWnd::UpdateWindow; DestroyIcon; FindResource; FreeResource; LoadIcon; LoadResource; LockResource; MAKEINTRESOURCE; PlaySound; PostQuitMessage; lstrcpy; mbstowcs; memset; sndPlaySound; strlen