This example illustrates how to set Undo levels on initialization.
BOOL CImgEdit1Dlg::OnInitDialog()
{
CDialog::OnInitDialog();
blnIsRectangle = FALSE;
// UndoLevels must be set at form load to allocate undo buffers
ImgEdit1.SetUndoLevels(1);
return TRUE; // return TRUE unless you set the focus to a control
}
void CImgEdit1Dlg::OnUndo()
{
// The Undo method will undo the last imaging operation
// performed.
VARIANT evt; V_VT(&evt) = VT_ERROR; // set to default
ImgEdit1.Undo(evt);
}