[MSDN Library June 1998] Device Contention (81.25%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > Broadcast Architecture > Broadcast Architecture Programmer's Reference > Broadcast Client > Streaming Video Services > Video Control > About the Video Control
[MSDN Library June 1998] Device Context Types (40.3804347826087%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > GDI > Device Contexts > About Device Contexts
[MSDN Library June 1998] Device Context Operations (40.1304347826087%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > GDI > Device Contexts > About Device Contexts
[MSDN Library June 1998] Device Constants (35.3124248584607%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectInput > DirectInput Reference
[MSDN Library June 1998] Device Creation (35.3096179183136%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview > Direct3D Immediate-Mode Essentials > Troubleshooting
[MSDN Library September 1992] Device-Independent Graphics (21.7621082621083%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 13 An Overview of the Windows Environment > Microsoft Windows and DOS: a Comparison
[MSDN Library September 1992] Device Unavailable (20.8822176213481%)
Knowledge Base and Bug Lists > Visual Basic KBase
[MSDN Library September 1992] Device Is Not Open or Is Not Known (20.6643526976008%)
Knowledge Base and Bug Lists > Visual Basic KBase
[MSDN Library September 1992] Device Context Attributes for Text (18.4008300056893%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 4 THE GRAPHICS DEVICE INTERFACE > Chapter 14 Text and Fonts > SIMPLE TEXT OUTPUT
[MSDN Library September 1992] Device Coordinates and Logical Coordinates (17.5945284640937%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 4 THE GRAPHICS DEVICE INTERFACE > Chapter 11 An Introduction to GDI > THE MAPPING MODE