[MSDN Library June 1998] Reading the Event Log (100%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Debugging and Error Handling > Event Logging > Using Event Logging
[MSDN Library June 1998] Reading from the Event Log (51.8652400231348%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Debugging and Error Handling > Event Logging > About Event Logging > Event Logging Model
[MSDN Library June 1998] Reading and Writing (35.7311548101022%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > File Mapping > Using File Mapping
[MSDN Library June 1998] Reading Input Buffer Events (31.2005708716235%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Files and I/O > Consoles and Character-Mode Support > Using the Console
[MSDN Library June 1998] Reading Encoder Properties (29.9221611721612%)
MSDN Library Visual Studio 6.0 > Platform SDK > Internet/Intranet/Extranet Services > NetShow > Microsoft NetShow SDK > Encoder Automation Programming Guide > Using Encoder Automation
[MSDN Library September 1992] Reading Ranges (23.9076267514084%)
Product Documentation > C/C++ 7.0 > C Language Reference > Appendix B Implementation-Defined Behavior > B.14 Library Functions
[MSDN Library September 1992] Reading From and Writing To Files (23.2359307359307%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 22 File Input and Output
[MSDN Library September 1992] Reading Pointer Values (22.2842501280317%)
Product Documentation > C/C++ 7.0 > C Language Reference > Appendix B Implementation-Defined Behavior > B.14 Library Functions
[MSDN Library September 1992] Reading and Writing a File (21.6483516483516%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 10 Multimedia File I/O Services > Performing Basic File I/O
[MSDN Library September 1992] Reading the _videoconfig Structure (21.4451570101725%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 9 Communicating with Graphics > 9.1 Video Modes