[MSDN Library June 1998] Using Structured Exception Handling (90.4761904761905%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Debugging and Error Handling > Structured Exception Handling
[MSDN Library June 1998] Using Event Logging (55.7963875205254%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Debugging and Error Handling > Event Logging
[MSDN Library June 1998] Using Debugging Support (51.0673234811166%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Debugging and Error Handling > Debugging
[MSDN Library June 1998] Using Errors (49.4909688013136%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Debugging and Error Handling > Errors
[MSDN Library June 1998] Using an Exception Handler (49.4519704433498%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Debugging and Error Handling > Structured Exception Handling > Using Structured Exception Handling
[MSDN Library September 1992] Using Streaming Audio (27.2507122507123%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 2 Advanced Techniques > Chapter 8 Advanced Animation Techniques > Animation Sequences in Embedded Windows
[MSDN Library September 1992] Using the Example Programs (27.0949644225506%)
Product Documentation > QuickC for Windows > C for Windows > Introduction
[MSDN Library September 1992] Using Custom Icons (23.9382376882377%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 8 Compiling with the QuickWin Windows Library > 8.3 Writing Enhanced QuickWin Programs
[MSDN Library September 1992] Using Fonts Effectively (23.7934275343531%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 9 Communicating with Graphics > 9.5 Using Graphic Fonts
[MSDN Library September 1992] Using Dithered Colors (23.5326397826398%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 2 Advanced Techniques > Chapter 7 Advanced Bitmap Techniques > Controlling Bitmap Display with Commands