[MSDN Library June 1998] Dynamic-Link Library Entry-Point Function (78.5714285714286%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Executables > Dynamic-Link Libraries > About Dynamic-Link Libraries
[MSDN Library June 1998] Dynamic-Link Library Creation (69.4250871080139%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Executables > Dynamic-Link Libraries > About Dynamic-Link Libraries
[MSDN Library June 1998] Dynamic-Link Library Data (66.98606271777%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Executables > Dynamic-Link Libraries > About Dynamic-Link Libraries
[MSDN Library June 1998] Dynamic-Link Library Functions (57.3112659698025%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Executables > Dynamic-Link Libraries > Dynamic-Link Library Reference
[MSDN Library June 1998] Dynamic-Link Library Reference (42.6769876464998%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Executables > Dynamic-Link Libraries
[MSDN Library September 1992] Dynamic Data Exchange With Q+E[TM] (25.6651884700665%)
Technical Articles > WordBasic Articles
[MSDN Library September 1992] DYNAMIC LINKING WITHOUT IMPORTS (20.9957173270567%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 5 DATA EXCHANGE AND LINKS > Chapter 19 Dynamic Link Libraries > STRPROG AND STRLIB
[MSDN Library September 1992] Dynamic Binding (20.7328240864826%)
Product Documentation > C/C++ 7.0 > C++ Tutorial > PART 2 Classes > Chapter 7 Inheritance and Polymorphism > Virtual Functions
[MSDN Library September 1992] Dynamic Allocation of Additional Memory (16.7755665674085%)
Books and Magazine Articles > Advanced MS-DOS Programming > PART 1 PROGRAMMING FOR MS-DOS > Chapter 11 Memory Management > Using the Memory-Allocation Functions
[MSDN Library September 1992] Dynamic Linking (12.6887340301974%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 1 GETTING STARTED > Chapter 1 Hello, Windows > THE PROGRAMMER'S PERSPECTIVE