[MSDN Library June 1998] Using Event Objects (80.3571428571429%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Mutex Objects (73.7781954887218%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Named Objects (73.7781954887218%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Semaphore Objects (70.5745341614907%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Critical Section Objects (68.6904761904762%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library September 1992] Using the Test Applications (32.1486928104575%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications
[MSDN Library September 1992] Using MCI Within Movies (30.9627329192547%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using Segments (30.8918848846254%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 26 Memory Management > Using Segments
[MSDN Library September 1992] Using Palettes and Bitmaps (29.6171016483517%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Building Movies for Movie Player
[MSDN Library September 1992] Using Code Segments (29.5760954109412%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 26 Memory Management > Using Segments