[MSDN Library June 1998] Using Critical Section Objects (80.3571428571429%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Mutex Objects (68.6904761904762%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Event Objects (68.6904761904762%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Named Objects (68.6904761904762%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Semaphore Objects (67.8571428571429%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library September 1992] Using MCI Within Movies (31.4337474120083%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using Custom Script-Channel Commands (30.600414078675%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using MCI Script-Channel Commands (29.8428383210992%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using Code Segments (28.5673234811166%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 26 Memory Management > Using Segments
[MSDN Library September 1992] Using the Test Applications (28.5375816993464%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications