[MSDN Library June 1998] Using Named Objects (80.3571428571429%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Mutex Objects (75.093984962406%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Event Objects (73.7781954887218%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Semaphore Objects (71.6614906832298%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library June 1998] Using Critical Section Objects (68.6904761904762%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Synchronization > Using Synchronization
[MSDN Library September 1992] Using the Test Applications (31.2227668845316%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications
[MSDN Library September 1992] Using Segments (30.8918848846254%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 26 Memory Management > Using Segments
[MSDN Library September 1992] Using Code Segments (30.8918848846254%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 26 Memory Management > Using Segments
[MSDN Library September 1992] Using Cast Members Efficiently (30.0230414746544%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Improving Animation Performance
[MSDN Library September 1992] Using MCI Within Movies (29.8757763975155%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies