[MSDN Library June 1998] When to Create Renderer Objects (23.426960636263%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Collaboration Data Objects > CDO Rendering Library > Guide > Rendering Messaging Objects and Collections > About Renderer Objects
[MSDN Library June 1998] When to Select and Realize OpenGL Palettes (22.6811594202899%)
MSDN Library Visual Studio 6.0 > Knowledge Base > Win32 Software Development Kit
[MSDN Library June 1998] When to Use Inline Functions (22.4076076478822%)
MSDN Library Visual Studio 6.0 > Visual C++ Documentation > Reference > C/C++ Language and C++ Libraries > C++ Language Reference > Declarations > Specifiers > Function Specifiers
[MSDN Library September 1992] When Not to Overload Operators (22.0512820512821%)
Product Documentation > C/C++ 7.0 > C++ Tutorial > PART 2 Classes > Chapter 8 Operator Overloading and Conversion Functions > Operator Overloading
[MSDN Library June 1998] When Should You Use Templates? (21.8147794234751%)
MSDN Library Visual Studio 6.0 > Visual C++ Documentation > Using Visual C++ > Visual C++ Programmer's Guide > Adding Program Functionality > Details > Template Topics > When Should You Use Templates?
[MSDN Library June 1998] When to Initialize CWnd Objects (21.7905759381732%)
MSDN Library Visual Studio 6.0 > Visual C++ Documentation > Using Visual C++ > Visual C++ Programmer's Guide > Adding User Interface Features > Details > Window Topics > Frame Window Topics > Using Frame Windows
[MSDN Library September 1992] When Is a Macro Useful? (21.598957308676%)
Product Documentation > C/C++ 7.0 > Environment and Tools > PART 1 The Programmer's WorkBench > Chapter 5 Advanced PWB Techniques > 5.3 Writing PWB Macros
[MSDN Library September 1992] When to Use QuickCase:W (20.7856201563295%)
Product Documentation > QuickC for Windows > Toolkit > PART 2 QuickCase:W > Chapter 4 Introduction to QuickCase:W > When to Use QuickCase:W
[MSDN Library September 1992] When to Use a Custom DLL (19.0733408748115%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 28 Dynamic-Link Libraries > When to Use a Custom DLL
[MSDN Library September 1992] When Windows Runs the Program (18.3977455716586%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 3 USING RESOURCES > Chapter 7 Memory Management > HOW WINDOWS MOVES AND RELOADS PROGRAM SEGMENTS