[MSDN Library June 1998] Z-Buffer Performance (27.0554812834225%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview > Direct3D Immediate-Mode Essentials > Performance Optimization
[MSDN Library June 1998] Z-Buffers (26.9607843137255%)
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[MSDN Library June 1998] Z-Buffers in Retained Mode (24.3906093906094%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX Media SDK > Direct3D Retained Mode SDK > Architecture > Direct3D Retained Mode Architecture
[MSDN Library June 1998] Z (16.6414141414141%)
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[MSDN Library June 1998] Z Order (15.5050505050505%)
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[MSDN Library September 1992] z (5.35947712418301%)
Product Documentation > Windows 3.1 SDK > Programming Tools > Chapter 5 Advanced Debugging: 80386 Debugger > 5.4 Command Syntax