[MSDN Library June 1998] Why Use DirectInput? (62.0659722222222%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectInput
[MSDN Library June 1998] Why Use DirectDraw? (44.4523358585859%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw
[MSDN Library June 1998] Why Use DirectSound? (44.4523358585859%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectSound
[MSDN Library June 1998] Why Use Direct3D Immediate Mode? (29.7698451910408%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview
[MSDN Library June 1998] Why Use Active Accessibility? (27.0212904911181%)
MSDN Library Visual Studio 6.0 > Platform SDK > User Interface Services > Microsoft Active Accessibility > Overview
[MSDN Library September 1992] Why QuickCase:W? (13.7566678520626%)
Product Documentation > QuickC for Windows > Toolkit > PART 2 QuickCase:W > Chapter 4 Introduction to QuickCase:W
[MSDN Library September 1992] Why You Should Use Keyboard Accelerators (13.4395292207792%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 3 USING RESOURCES > Chapter 9 Menus and Accelerators > KEYBOARD ACCELERATORS
[MSDN Library September 1992] Why Logical Inches? (12.9859667359667%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 4 THE GRAPHICS DEVICE INTERFACE > Chapter 14 Text and Fonts > BACKGROUND ON FONTS
[MSDN Library September 1992] Why Zero-Length .SBR Files Are Left on the Disk by the PWB (12.8489326765189%)
Knowledge Base and Bug Lists > Programmer's WorkBench KBase
[MSDN Library September 1992] Why Cooper Software Is Listed in Visual Basic's Copyright (12.5174046226678%)
Knowledge Base and Bug Lists > Visual Basic KBase