[MSDN Library June 1998] Setting Palettes on Nonprimary Surfaces (48.8920454545455%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[MSDN Library June 1998] Setting Display Modes (47.9545454545454%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[MSDN Library June 1998] Setting Focus and Device Windows (43.9701704545455%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[MSDN Library June 1998] Setting Transformations (33.2183139713566%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[MSDN Library June 1998] Setting a Rotation Transformation (30.6662608225108%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview > Direct3D Execute-Buffer Tutorial > Working with Matrices
[MSDN Library September 1992] Setting a Size for Code Pointers (24.4432941005522%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 4 Managing Memory in C > 4.4 Customizing Memory Models
[MSDN Library September 1992] Setting a Size for Data Pointers (24.4432941005522%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 4 Managing Memory in C > 4.4 Customizing Memory Models
[MSDN Library September 1992] Setting and Removing Breakpoints (23.3171569809501%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 5 Debugging Programs > Using the Graphical Development Environment Debugger
[MSDN Library September 1992] Setting and Tracking the Frame Index (23.1949058693245%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 7 Using the Movie Player Functions > Controlling Playback
[MSDN Library September 1992] Setting the Movement Threshold (22.4641567153177%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 9 Timer and Joystick Services > Joystick Services