[MSDN Library June 1998] Step 3: Setting the Joystick Data Format (49.8941798941799%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[MSDN Library June 1998] Step 1: Creating a Primary Surface (49.7961406784936%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[MSDN Library June 1998] Step 1: Enumerating the Joysticks (49.3386243386243%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[MSDN Library June 1998] Step 2: Setting the Mouse Data Format (49.3386243386243%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 2: Using the Mouse
[MSDN Library June 1998] Step 4: Setting the Joystick Behavior (49.3386243386243%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectInput > DirectInput Tutorials > Tutorial 3: Using the Joystick
[MSDN Library September 1992] Step Over (18.6404101870633%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 2 Graphical Development Environment Reference > File Menu Commands