[MSDN Library June 1998] Rendering a Single Frame (40.8302696078431%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview > Direct3D Execute-Buffer Tutorial > Rendering
[MSDN Library June 1998] Rendering the Scene (39.9969362745098%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview > Direct3D Execute-Buffer Tutorial > Rendering
[MSDN Library June 1998] Rendering (35.9884692513369%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode: Overview > Direct3D Execute-Buffer Tutorial
[MSDN Library June 1998] Rendering Directly to Video Hardware (30.0393642305407%)
MSDN Library Visual Studio 6.0 > DDK Documentation > Microsoft Windows NT 4.0 DDK > Multimedia Drivers > Video Compression Manager Drivers > Rendering Directly to Video Hardware
[MSDN Library September 1992] Rendering Data on Request (28.936887254902%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features
[MSDN Library June 1998] Rendering the Data (28.9282531194296%)
MSDN Library Visual Studio 6.0 > DDK Documentation > Microsoft Windows NT 4.0 DDK > Multimedia Drivers > Video Compression Manager Drivers > Rendering Directly to Video Hardware
[MSDN Library September 1992] Rendering Formats Before Termination (28.3813316993464%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 25 The Clipboard > Using Special Clipboard Features