[MSDN Library June 1998] Step 4.3: Displaying the Overlay Surface (44.6049820062978%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces > Step 4: Displaying the Overlay Surface
[MSDN Library June 1998] Step 4.2: Setting Up the Source and Destination Rectangles (43.0317061442288%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces > Step 4: Displaying the Overlay Surface
[MSDN Library June 1998] Step 4.1: Determining the Minimum Display Requirements (42.3133153396311%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces > Step 4: Displaying the Overlay Surface
[MSDN Library June 1998] Step 2: Setting the Palette (28.1826768239812%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[MSDN Library June 1998] Step 2. Adapting the OEMDONGL.C Source Code (26.8947702813982%)
MSDN Library Visual Studio 6.0 > DDK Documentation > Windows 95 Device Driver Kit > Design and Implementation Guide > Windows 95 Infrared Communications Device Driver Kit (DDK) Release Notes > Road Map for Building an IR Communications Driver
[MSDN Library September 1992] Step Over (21.2962723550959%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 2 Graphical Development Environment Reference > File Menu Commands