[MSDN Library June 1998] Step 4.3: Displaying the Overlay Surface (42.7192115664656%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces > Step 4: Displaying the Overlay Surface
[MSDN Library June 1998] Step 4.1: Determining the Minimum Display Requirements (40.126618973873%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces > Step 4: Displaying the Overlay Surface
[MSDN Library June 1998] Step 4.2: Setting Up the Source and Destination Rectangles (40.0467977733621%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces > Step 4: Displaying the Overlay Surface
[MSDN Library June 1998] Step 1: Creating the Palette (29.001976284585%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[MSDN Library June 1998] Step 5: Add Hardware Cursor Code (28.3729536107253%)
MSDN Library Visual Studio 6.0 > DDK Documentation > Windows 95 Device Driver Kit > Design and Implementation Guide > Display Minidrivers > Display Minidriver Guidelines
[MSDN Library September 1992] Step Over (21.9827219507526%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 2 Graphical Development Environment Reference > File Menu Commands