[MSDN Library June 1998] Using Callback Functions (39.957264957265%)
MSDN Library Visual Studio 6.0 > Platform SDK > Internet/Intranet/Extranet Services > Internet Information Server SDK > Programmer's Reference > ISAPI > Developing ISAPI Extensions
[MSDN Library June 1998] Using Concise Functions (37.5054031304031%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Microsoft Data Access SDK > Microsoft Open Database Connectivity (ODBC) > ODBC Programmer's Reference > Part 2 Developing Applications and Drivers > Chapter 13 Descriptors > Getting and Setting Descriptor Fields
[MSDN Library June 1998] Using Frames in Webclasses (36.5547415547416%)
MSDN Library Visual Studio 6.0 > Visual Basic Documentation > Using Visual Basic > Component Tools Guide (Pro, Enterprise only) > Building Internet Applications > Developing IIS Applications > IIS Application Development Process
[MSDN Library June 1998] Using Databases with Webclasses (35.2774905799099%)
MSDN Library Visual Studio 6.0 > Visual Basic Documentation > Using Visual Basic > Component Tools Guide (Pro, Enterprise only) > Building Internet Applications > Developing IIS Applications > Responding to Events in IIS Applications
[MSDN Library June 1998] Using Callback Functions (35.2678062678063%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > OpenGL > Overview > Introduction to OpenGL > OpenGL Utility Library
[MSDN Library September 1992] Using Frame-Callback Functions (33.5152057245081%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 7 Using the Movie Player Functions > Using Frame-Callback Functions
[MSDN Library September 1992] Using Help (26.4525058275058%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 6 Getting Information
[MSDN Library September 1992] Using Custom Icons (26.3888888888889%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 2 Special Environments > Chapter 8 Compiling with the QuickWin Windows Library > 8.3 Writing Enhanced QuickWin Programs
[MSDN Library September 1992] Using Joystick Services (26.2687246963563%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 9 Timer and Joystick Services > Joystick Services
[MSDN Library September 1992] Using Debugging Information Windows (26.1805435943367%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 5 Debugging Programs