[MSDN Library June 1998] Using WM_COPYDATA for IPC (99.0740740740741%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using COM for IPC (90.0740740740741%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using DDE for IPC (89.0740740740741%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using Pipes for IPC (89.0740740740741%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using RPC for IPC (89.0740740740741%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library September 1992] Using MCI Within Movies (28.8888888888889%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using the Test Applications (27.8983815748522%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications
[MSDN Library September 1992] Using Cast Members Efficiently (27.8136200716846%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Improving Animation Performance
[MSDN Library September 1992] Using Palettes and Bitmaps (26.8696581196581%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Building Movies for Movie Player
[MSDN Library September 1992] Using Resource Tools (25.9523809523809%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 8 Using Windows Development Tools > Using Resource Tools