[MSDN Library June 1998] Using Pipes for IPC (99.0740740740741%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using DDE for IPC (92.495126705653%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using RPC for IPC (92.495126705653%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using COM for IPC (92.495126705653%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library June 1998] Using a Mailslot for IPC (89.6990740740741%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > Interprocess Communication > Interprocess Communications > Choosing an IPC Mechanism
[MSDN Library September 1992] Using Palettes and Bitmaps (30.715811965812%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Building Movies for Movie Player
[MSDN Library September 1992] Using the Test Applications (29.750233426704%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 5 Test Applications > Using the Test Applications
[MSDN Library September 1992] Using Cast Members Efficiently (29.4802867383513%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Improving Animation Performance
[MSDN Library September 1992] Using MCI Within Movies (28.5845410628019%)
Product Documentation > Multimedia Development Kit > Authoring Guide > Chapter 5 Animation > Using MCI Within Movies
[MSDN Library September 1992] Using Operators (28.3316399105873%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 6 Using the Inline Assembler > 6.4 Using C or C++ in __asm Blocks