[MSDN Library June 1998] Handling a Transport Provider (100%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Messaging API (MAPI) > Guide > Developing a Client Application
[MSDN Library June 1998] Handling a Message Store (87.9310344827586%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Messaging API (MAPI) > Guide > Developing a Client Application
[MSDN Library June 1998] Handling an Outgoing Message (85.3448275862069%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Messaging API (MAPI) > Guide > Developing a Client Application
[MSDN Library June 1998] Handling an Incoming Message (85.3448275862069%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Messaging API (MAPI) > Guide > Developing a Client Application
[MSDN Library June 1998] Handling Notifications (84.4827586206897%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Messaging API (MAPI) > Guide > Developing a Client Application
[MSDN Library September 1992] Handling MCI Messages (22.0702741608323%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 3 MCI Device Drivers > Handling MCI Messages
[MSDN Library September 1992] Handling Errors (22.0146568082183%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 2 Audio Device Drivers > Writing an Audio Device Driver
[MSDN Library September 1992] Handling Error Codes (21.9906502720741%)
Books and Magazine Articles > Programming Windows 3.0 (Petzold) > PART 4 THE GRAPHICS DEVICE INTERFACE > Chapter 15 Using the Printer > PRINTING GRAPHICS AND TEXT
[MSDN Library September 1992] Handling Running Status Input (21.9034221029903%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 2 Audio Device Drivers > Writing a MIDI Input Driver
[MSDN Library September 1992] Handling Errors (21.872341817706%)
Product Documentation > Windows 3.1 DDK > Multimedia Device Adaptation Guide > Chapter 4 Joystick Device Drivers > Writing a Joystick Driver