[MSDN Library June 1998] Using Call And Media Controls (32.5580503273322%)
MSDN Library Visual Studio 6.0 > Platform SDK > Networking and Distributed Services > Telephony Application Programming Interface (TAPI) > TAPI Version 3.0 > Call and Media Controls
[MSDN Library June 1998] Using the CryptoAPI in your Applications (31.7077536824877%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Base Services > CryptoAPI 2.0 > Introduction to CryptoAPI > The CryptoAPI Programming Model
[MSDN Library June 1998] Using Package Definition File Format (30.1790835043968%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Programming Guidelines > BackOffice Programmer's Reference > Developing Microsoft Systems Management Server Applications > SMS Distributable Programs
[MSDN Library June 1998] Using DirectShow Real-Time Transport Protocol (28.5895731042008%)
MSDN Library Visual Studio 6.0 > Platform SDK > Networking and Distributed Services > Telephony Application Programming Interface (TAPI) > TAPI Version 3.0 > DirectShow Real-Time Transport Protocol
[MSDN Library June 1998] Using Data-at-Execution Parameters (27.7593085106383%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Microsoft SQL Server Programmer's Toolkit > Programming ODBC for SQL Server > Chapter 4 Programming ODBC
[MSDN Library September 1992] Using the C Emulator Library with an Assembly Program (27.1816037735849%)
Knowledge Base and Bug Lists > MASM KBase
[MSDN Library September 1992] Using Debugging Information Windows (25.7606289986609%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 5 Debugging Programs
[MSDN Library September 1992] Using the Image Editor (25.1177811550152%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 1 Using the Windows Quick Development Environment > Chapter 8 Using Windows Development Tools > Using Resource Tools
[MSDN Library September 1992] Using C or C++ Symbols (25.1023624161922%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 6 Using the Inline Assembler > 6.4 Using C or C++ in __asm Blocks
[MSDN Library September 1992] Using One Standard Library for Linking (24.8619317291537%)
Product Documentation > C/C++ 7.0 > Programming Techniques > PART 1 Improving Program Performance > Chapter 7 Controlling Floating-Point Math Operations > 7.5 Library Considerations for Floating-Point Options