[MSDN Library June 1998] Graphics Information (40.3201219512195%)
MSDN Library Visual Studio 6.0 > DDK Documentation > Microsoft Windows NT 4.0 DDK > Graphics Drivers > Design Guide > Part 3: Print Components > Chapter 11 Printer Minidrivers and RasDD > Graphics Information
[MSDN Library June 1998] Graphics Adapters References (37.4654834494774%)
MSDN Library Visual Studio 6.0 > Books > PC 98 System Design Guide > Part 4: Device Design Guidelines > Chapter 14
[MSDN Library June 1998] Graphics Engine (34.1279706066291%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > GDI > Printing and Print Spooler > About Printing > Default Printing Interface
[MSDN Library September 1992] Graphics (29.5751064653504%)
Unsupported Tools & Utilities > Windows Help Authoring Guide > Chapter 4 Help Authoring Guidelines > Formatting and Style
[MSDN Library June 1998] Graphics Device Interface (28.4085365853659%)
MSDN Library Visual Studio 6.0 > Platform SDK > Windows Programming Guidelines > Win32 Programming > Using the Win32 API
[MSDN Library June 1998] Graphics Functions (28.1090694352889%)
MSDN Library Visual Studio 6.0 > Visual C++ Documentation > Using Visual C++ > Visual C++ Programmer's Guide > Porting and Upgrading > Details > Porting 16-Bit Code to 32-Bit Windows > Porting Applications > Adjusting Calls to API Functions
[MSDN Library September 1992] Graphics (27.6240700630945%)
Unsupported Tools & Utilities > Windows Help Authoring Guide > Chapter 3 Designing Your Help System > Design Issues
[MSDN Library September 1992] Graphics Device Interface (25.5745724698626%)
Product Documentation > QuickC for Windows > Windows Programming Reference > Introduction > Graphics Device Interface
[MSDN Library September 1992] Graphics Device Interface Function Groups (24.9404261283992%)
Product Documentation > QuickC for Windows > Windows Programming Reference > Introduction > Graphics Device Interface
[MSDN Library September 1992] Graphics Mode (20.9502032520325%)
Books and Magazine Articles > Advanced MS-DOS Programming > PART 1 PROGRAMMING FOR MS-DOS > Chapter 6 Video Display > Memory-mapped Display Techniques