[MSDN Library June 1998] Coding Robust Initialize and Terminate Events (22.9051067591459%)
MSDN Library Visual Studio 6.0 > Visual Basic Documentation > Using Visual Basic > Component Tools Guide (Pro, Enterprise only) > Creating ActiveX Components > General Principles of Component Design > Adding Classes to Components
[MSDN Library June 1998] Coding SQL Statements (22.4259444385983%)
MSDN Library Visual Studio 6.0 > Visual Basic Documentation > Using Visual Basic > Data Access Guide (Pro, Enterprise only) > Using Remote Data Objects and the RemoteData Control > Using RDO to Submit Queries
[MSDN Library September 1992] Coding Popup Windows (22.2845417236662%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 1 Introduction to Authoring > Chapter 3 Creating Topics > Creating Popup Windows
[MSDN Library September 1992] Coding Multiple Hot Spots in Bitmaps (21.7440114533138%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 2 Advanced Techniques > Chapter 7 Advanced Bitmap Techniques > Coding Multiple Hot Spots in Bitmaps
[MSDN Library June 1998] Coding RDO Event Handlers (21.1092549721141%)
MSDN Library Visual Studio 6.0 > Visual Basic Documentation > Using Visual Basic > Data Access Guide (Pro, Enterprise only) > Using Remote Data Objects and the RemoteData Control > Creating RDO Cursors
[MSDN Library June 1998] Coding a Typical Stored Procedure with RDO (20.7314294232899%)
MSDN Library Visual Studio 6.0 > Visual Basic Documentation > Using Visual Basic > Data Access Guide (Pro, Enterprise only) > Using Remote Data Objects and the RemoteData Control > Using RDO to Execute Stored Procedures
[MSDN Library June 1998] Coding C in Basic (20.6193950448396%)
MSDN Library Visual Studio 6.0 > Books > Hardcore Visual Basic > Chapter 5: Functional Programming's Last Gasp > Code Review
[MSDN Library September 1992] Coding Jumps (16.7099863201094%)
Product Documentation > Multimedia Development Kit > Viewer Developers Guide > PART 1 Introduction to Authoring > Chapter 3 Creating Topics > Specifying Cross-Topic Jumps