[MSDN Library June 1998] 3.2 Example (43.1098382749326%)
MSDN Library Visual Studio 6.0 > Specifications > Technologies and Languages > Active Directory Design Specification Version 1.0 > 3. Interfaces
[MSDN Library June 1998] 3.2 Pragmas (41.3818610634648%)
MSDN Library Visual Studio 6.0 > Specifications > Technologies and Languages > CLAXP Compiler Specification Version 8.00 > 3 CLAXP Implementation-Specific Behavior
[MSDN Library June 1998] 3.3. Byte Order Mark (41.3241239892183%)
MSDN Library Visual Studio 6.0 > Specifications > Technologies and Languages > The Unicode Standard, Version 1.1 > 3.0. New Character Semantics
[MSDN Library June 1998] 3.1 Directory and File Structures (40.4411764705882%)
MSDN Library Visual Studio 6.0 > Specifications > Technologies and Languages > Microsoft Flash File System Media Control Structures Specification 1.0 > 3.0 Compression Support
[MSDN Library June 1998] 3.2 Compressed File Data Organization (40%)
MSDN Library Visual Studio 6.0 > Specifications > Technologies and Languages > Microsoft Flash File System Media Control Structures Specification 1.0 > 3.0 Compression Support
[MSDN Library September 1992] 3.3 The Metrics Menu (24.7352097587947%)
Product Documentation > Windows 3.1 DDK > Printers and Fonts Kit > Chapter 3 The PFM Editor > 3.3 The Metrics Menu
[MSDN Library September 1992] 3.4.3 Device Bitmaps (24.6274436905536%)
Product Documentation > Windows 3.1 DDK > Installation and Update Guide > Chapter 3 What's New for Windows Version 3.1? > 3.4 Display Drivers
[MSDN Library September 1992] 3.3.1 Defining Pointer Types with TYPEDEF (24.6056517749613%)
Product Documentation > Macro Assembler 6.0 > Programming Guide > PART 1 Programming in Assembly Language > Chapter 3 Using Addresses and Pointers > 3.3 Accessing Data with Pointers and Addresses
[MSDN Library September 1992] 3.6.3 Optional Virtual Keys (24.0322055953155%)
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[MSDN Library September 1992] 3.3.2 Defining Register Types with ASSUME (24.0104136797232%)
Product Documentation > Macro Assembler 6.0 > Programming Guide > PART 1 Programming in Assembly Language > Chapter 3 Using Addresses and Pointers > 3.3 Accessing Data with Pointers and Addresses