[MSDN Library June 1998] 1.4 Installation Structure (100%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 1.0 Overview
[MSDN Library June 1998] 1.3 Elements of the Plug and Play BIOS architecture (82.843137254902%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 1.0 Overview
[MSDN Library June 1998] 1.2 Enhancements to the current BIOS architecture (82.6530612244898%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 1.0 Overview
[MSDN Library June 1998] 1.1 Goals of a Plug and Play System BIOS (81.25%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 1.0 Overview
[MSDN Library June 1998] 1.2. Implementation Considerations (62.7278749337573%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play ISA Specification 1.0A > 1. Introduction
[MSDN Library September 1992] 1.1.1 Bitmap-File Structures (28.3420705187947%)
Product Documentation > Windows 3.1 SDK > Programmer's Reference Volume 4: Resources > PART 1 File Formats > Chapter 1 Graphics File Formats > 1.1 Bitmap-File Formats
[MSDN Library September 1992] 1.2.9 Internal Data Structures (25.2135088369794%)
Product Documentation > QuickC for Windows > Windows Programming Reference > Chapter 1 Window Manager Interface Functions > 1.2 Window-Creation Functions
[MSDN Library September 1992] 1.5 Punctuators (25.1554526554527%)
Product Documentation > C/C++ 7.0 > C++ Language Reference > Chapter 1 Lexical Conventions > 1.3 Identifiers
[MSDN Library September 1992] 1.2.1 Icon Directory (24.6898821898822%)
Product Documentation > Windows 3.1 SDK > Programmer's Reference Volume 4: Resources > PART 1 File Formats > Chapter 1 Graphics File Formats > 1.2 Icon-Resource File Format
[MSDN Library September 1992] 1.2.2 OLE Functions and Structures (24.5537462928767%)
Product Documentation > OLE 1.0 Programmer's Reference > Chapter 1 Introduction to OLE > 1.2 How Does OLE Work?