[MSDN Library June 1998] 3.3 Option ROM Initialization (100%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 3.0 Option ROM Support
[MSDN Library June 1998] 3.4 Option ROM Initialization flow (95.5882352941176%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 3.0 Option ROM Support
[MSDN Library June 1998] 3.1 Option ROM Header (87.9310344827586%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 3.0 Option ROM Support
[MSDN Library June 1998] 3.5 ISA Option ROMs and Resource Mapping (85.625%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 3.0 Option ROM Support
[MSDN Library June 1998] 3.2 Expansion Header for Plug and Play (81.5789473684211%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play BIOS Specification 1.0A > 3.0 Option ROM Support
[MSDN Library September 1992] 3.7 Initialization (28.3274379395069%)
Product Documentation > C/C++ 7.0 > C Language Reference > Chapter 3 Declarations and Types > 3.7 Initialization
[MSDN Library September 1992] 3.3 Virtual Device Initialization (28.2106199964278%)
Product Documentation > Windows 3.1 DDK > Virtual Device Adaptation Guide > PART 1 Creating Virtual Devices > Chapter 3 Virtual Device Basics > 3.1 Writing a Virtual Device
[MSDN Library September 1992] 3.4 Real-Mode Initialization (27.4246159396326%)
Product Documentation > Windows 3.1 DDK > Virtual Device Adaptation Guide > PART 1 Creating Virtual Devices > Chapter 3 Virtual Device Basics > 3.4 Real-Mode Initialization
[MSDN Library September 1992] 3.2.1 Initialization (26.668219944082%)
Product Documentation > Windows 3.1 DDK > Device Driver Adaptation Guide > PART 1 Windows Device Drivers > Chapter 3 Display Grabbers > 3.2 About the 386 Enhanced-Mode Grabber
[MSDN Library September 1992] 3.2 Creating Robust Applications (25.2651515151515%)
Product Documentation > Windows 3.1 SDK > Getting Started > Chapter 3 Creating Windows Applications > 3.2 Creating Robust Applications