[MSDN Library June 1998] 3.2. Initiation Key (100%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play ISA Specification 1.0A > 3. Isolation and Identification
[MSDN Library June 1998] 3.3. Isolation Protocol (85.8695652173913%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play ISA Specification 1.0A > 3. Isolation and Identification
[MSDN Library June 1998] 3.1. Auto-configuration Ports (85.3448275862069%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play ISA Specification 1.0A > 3. Isolation and Identification
[MSDN Library June 1998] 3.2. Abbreviations (70.3546500660253%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play SCSI Specification 1.0 > 3. Glossary and Abbreviations
[MSDN Library June 1998] 3.1. Glossary (66.4072816449726%)
MSDN Library Visual Studio 6.0 > Specifications > Platforms > Plug and Play SCSI Specification 1.0 > 3. Glossary and Abbreviations
[MSDN Library September 1992] 3.7 Initialization (30.057536313903%)
Product Documentation > C/C++ 7.0 > C Language Reference > Chapter 3 Declarations and Types > 3.7 Initialization
[MSDN Library September 1992] 3.1.6 Initialization Order (28.0764635603345%)
Product Documentation > Windows 3.1 DDK > Virtual Device Adaptation Guide > PART 1 Creating Virtual Devices > Chapter 3 Virtual Device Basics > 3.1 Writing a Virtual Device
[MSDN Library September 1992] 3.5.6 Canceling Help (27.6184640522876%)
Product Documentation > Windows 3.1 SDK > Programming Tools > Chapter 3 Creating Help Files > 3.5 Using Help in a Windows Application
[MSDN Library September 1992] 3.5.2 Choosing Help with the Keyboard (26.5219728242174%)
Product Documentation > Windows 3.1 SDK > Programming Tools > Chapter 3 Creating Help Files > 3.5 Using Help in a Windows Application
[MSDN Library September 1992] 3.4.1 Real-Mode Initialization Procedure (26.2435527581082%)
Product Documentation > Windows 3.1 DDK > Virtual Device Adaptation Guide > PART 1 Creating Virtual Devices > Chapter 3 Virtual Device Basics > 3.4 Real-Mode Initialization