[MSDN Library June 1998] Using Controls (100%)
MSDN Library Visual Studio 6.0 > Visual J++ Documentation > Using Visual J++ > Programmer's Guide > WFC Control Development > Writing WFC Controls
[MSDN Library June 1998] Using LUA Verbs (47.8820816864295%)
MSDN Library Visual Studio 6.0 > Platform SDK > Networking and Distributed Services > Microsoft SNA Server > LUA Programmer's Guide > About LUA > Writing LUA Applications
[MSDN Library June 1998] Using an Input Context (45.9324009324009%)
MSDN Library Visual Studio 6.0 > DDK Documentation > Windows 95 Device Driver Kit > Programmer's Guide > Chapter 32: Windows 95 Multilingual IME > Input Context
[MSDN Library June 1998] Using Edit Controls (45.2145308924485%)
MSDN Library Visual Studio 6.0 > Platform SDK > User Interface Services > Controls > Edit Controls
[MSDN Library June 1998] Using Soft Keyboard (45.0472334682861%)
MSDN Library Visual Studio 6.0 > DDK Documentation > Windows 95 Device Driver Kit > Programmer's Guide > Chapter 32: Windows 95 Multilingual IME > Soft Keyboard
[MSDN Library September 1992] Using MCI Command Strings (41.0757575757576%)
Product Documentation > Multimedia Development Kit > Programmer's Reference > Chapter 7 MCI Command Strings > Using MCI Command Strings
[MSDN Library September 1992] Using a Control (41.0386473429952%)
Product Documentation > QuickC for Windows > C for Windows > PART 2 Using C > Chapter 20 Controls > Using a Control
[MSDN Library September 1992] Using Notify and Wait Flags (39.2609427609428%)
Product Documentation > Multimedia Development Kit > Programmer's Reference > Chapter 7 MCI Command Strings > Using MCI Command Strings
[MSDN Library September 1992] Using the sndPlaySound Function (36.2910182773437%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 4 High-Level Audio Services > Playing Waveform Sounds
[MSDN Library September 1992] Using Frame-Callback Functions (35.9606866002215%)
Product Documentation > Multimedia Development Kit > Programmer's Workbook > Chapter 7 Using the Movie Player Functions > Using Frame-Callback Functions