[MSDN Library June 1998] Step 2: Setting the Palette (25.5776817189861%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[MSDN Library June 1998] Step 1: Creating the Palette (25.5776817189861%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[MSDN Library June 1998] Step 4: Flipping the Surfaces (24.9020060433104%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[MSDN Library June 1998] Step 8: Deallocating the DirectDraw Objects (24.5648513962467%)
MSDN Library Visual Studio 6.0 > Platform SDK > Graphics and Multimedia Services > DirectX 5 > DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 1: The Basics of DirectDraw
[MSDN Library June 1998] Step 1: Connect to the Data Source (24.2503867503868%)
MSDN Library Visual Studio 6.0 > Platform SDK > Database and Messaging Services > Microsoft Data Access SDK > Microsoft Open Database Connectivity (ODBC) > ODBC Programmer's Reference > Part 2 Developing Applications and Drivers > Chapter 5 Basic Application Steps
[MSDN Library September 1992] Step Over (17.252343621512%)
Product Documentation > QuickC for Windows > Development Environment Guide > PART 2 Graphical Development Environment Reference > File Menu Commands