• ▼MSDN Library - April 2000
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            • SDK Samples Index
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            • ▼Graphics and Multimedia Samples
              • Graphics and Multimedia Samples
              • ▶Audio Samples
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              • ▶DirectAnimation Samples
              • ▼DirectX Samples
                • Bellhop: DirectPlay Gaming Lobby Client Sample
                • Boids: DirectX Flocking Sample
                • D3dex1: Direct3D Immediate Mode and Execute Buffers Sample
                • D3dex2: Multi-monitor Direct3D Immediate Mode and Execute Buffers Sample
                • DDex1: DirectDraw Back Buffer Sample
                • DDex2: DirectDraw Back Buffer Enhanced Sample
                • DDex3: DirectDraw Back Buffer BltFast Sample
                • DDex4: DirectDraw Back Buffer BltFast Return-code Sample
                • DDex5: DirectDraw Back Buffer Palette Sample
                • Diex1: DirectInput Nonexclusive Mouse Input Sample
                • Diex2: DirectInput Exclusive Mouse Input Sample
                • Diex3: DirectInput Nonexclusive Keyboard Input Sample
                • Diex4: DirectInput Exclusive Keyboard Input Sample
                • Diff1: DirectInput Force Feedback Sample
                • Donut: Testing Exclusive and Nonexclusive Interaction
                • Donuts: DirectDraw Space Donuts Game Sample
                • DPchat: DirectPlay API Chat Sample
                • DPlaunch: Launching DirectPlay Using IDirectPlayLobby
                • DPslots: DirectPlay Slot Machine Game Sample
                • DSshow: DirectSound Mixing Test
                • DSstream: DirectSound WAV Streaming Test
                • Duel: DirectX Duel Sample Game
                • DXbug: DirectX Bug Reporting Tool
                • DXview: DirectX Capability Viewer
                • Egg: Create an EGG Frame
                • Faces: MeshAddFaces
                • FastFile: Access Large Numbers of Files
                • FDfilter: Full-Duplex Audio Filter Sample
                • FFdonuts: DirectInput Force Feedback Sample
                • Flip2d: Spinning Cube for DirectDraw
                • Flip3d: Direct3D Immediate Mode (DrawPrimitive) Sample
                • Fly: Landscape Fly-by
                • FoxBear: Fox and Bear Game Sample
                • Globe: XOF of a Mesh Object and Textures
                • Hier1: Frame Hierarchy Sample
                • Hier2: Frame Hierarchy
                • Media Files for DirectX Samples
                • Misc: DirectX Samples Helper Directory
                • Morph: DirectX Interpolators Sample
                • Mosquito: DirectDraw Overlays Sample
                • Override: Overriding DirectPlay Service Provider Dialogs
                • Palette: DirectDraw Palettes Sample
                • Pplane: Paper Plane D3dlvertex, DrawPrimitive, and SetTransform Sample
                • Quat: Retained Mode Sample, Quaternions for Orientation
                • Rockem: Robot Boxing Sample (DirectSound 3D, DirectDraw)
                • Scrawl: DirectInput Exclusive Mouse Sample
                • Setup: DirectSetup API Game Setup Sample
                • Shadow: Direct3D Retained Mode Sample
                • Stretch: Clipped Blting and Stretched Clipped Blting
                • Stretch2: Handling Multiple Monitors with DirectDraw
                • Stretch3: Handling Multiple Monitors with DirectDraw
                • Tex1: Texture Mapping Using a Cylindrical Mapping
                • Tex3: Texture Mapping with Spherical Mapping
                • Tex4: Texture Mapping Sample
                • Tex5: Texture Mapping Sample
                • Trans: Transparency Direct3DRM Sample
                • Tri3: Triangle D3D Sample
                • Uvis: User Visual Direct3DRM Sample
                • Viewer: Object Viewer Sample for Direct3D Retained Mode
                • Wormhole: 3D Palette Animation
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