▼
MSDN Library - April 2000
▶
Welcome to the MSDN Library
▼
Visual Studio 6.0 Documentation
▶
Visual Studio Documentation
▶
Visual Basic Documentation
▼
Visual C++ Documentation
Visual C++ Start Page
▶
Visual C++ Documentation Map
▶
What's New in Visual C++ 6.0
▶
Getting Started with Visual C++ 6.0
▶
Using Visual C++
▶
Reference
▼
Samples
Visual C++ Samples
▶
Add-in Samples
▶
ATL Samples
▶
Compiler COM Support Samples
▶
Custom AppWizard Samples
▶
MFC Samples
▶
OLE DB Templates Samples
▼
SDK Samples
SDK Samples Index
Building SDK Samples
▶
Beginner SDK Samples
▶
COM Samples
▶
Database Samples
▼
Graphics and Multimedia Samples
Graphics and Multimedia Samples
▶
Audio Samples
▶
Broadcast Architecture Samples
▶
DirectAnimation Samples
▼
DirectX Samples
Bellhop: DirectPlay Gaming Lobby Client Sample
Boids: DirectX Flocking Sample
D3dex1: Direct3D Immediate Mode and Execute Buffers Sample
D3dex2: Multi-monitor Direct3D Immediate Mode and Execute Buffers Sample
DDex1: DirectDraw Back Buffer Sample
DDex2: DirectDraw Back Buffer Enhanced Sample
DDex3: DirectDraw Back Buffer BltFast Sample
DDex4: DirectDraw Back Buffer BltFast Return-code Sample
DDex5: DirectDraw Back Buffer Palette Sample
Diex1: DirectInput Nonexclusive Mouse Input Sample
Diex2: DirectInput Exclusive Mouse Input Sample
Diex3: DirectInput Nonexclusive Keyboard Input Sample
Diex4: DirectInput Exclusive Keyboard Input Sample
Diff1: DirectInput Force Feedback Sample
Donut: Testing Exclusive and Nonexclusive Interaction
Donuts: DirectDraw Space Donuts Game Sample
DPchat: DirectPlay API Chat Sample
DPlaunch: Launching DirectPlay Using IDirectPlayLobby
DPslots: DirectPlay Slot Machine Game Sample
DSshow: DirectSound Mixing Test
DSstream: DirectSound WAV Streaming Test
Duel: DirectX Duel Sample Game
DXbug: DirectX Bug Reporting Tool
DXview: DirectX Capability Viewer
Egg: Create an EGG Frame
Faces: MeshAddFaces
FastFile: Access Large Numbers of Files
FDfilter: Full-Duplex Audio Filter Sample
FFdonuts: DirectInput Force Feedback Sample
Flip2d: Spinning Cube for DirectDraw
Flip3d: Direct3D Immediate Mode (DrawPrimitive) Sample
Fly: Landscape Fly-by
FoxBear: Fox and Bear Game Sample
Globe: XOF of a Mesh Object and Textures
Hier1: Frame Hierarchy Sample
Hier2: Frame Hierarchy
Media Files for DirectX Samples
Misc: DirectX Samples Helper Directory
Morph: DirectX Interpolators Sample
Mosquito: DirectDraw Overlays Sample
Override: Overriding DirectPlay Service Provider Dialogs
Palette: DirectDraw Palettes Sample
Pplane: Paper Plane D3dlvertex, DrawPrimitive, and SetTransform Sample
Quat: Retained Mode Sample, Quaternions for Orientation
Rockem: Robot Boxing Sample (DirectSound 3D, DirectDraw)
Scrawl: DirectInput Exclusive Mouse Sample
Setup: DirectSetup API Game Setup Sample
Shadow: Direct3D Retained Mode Sample
Stretch: Clipped Blting and Stretched Clipped Blting
Stretch2: Handling Multiple Monitors with DirectDraw
Stretch3: Handling Multiple Monitors with DirectDraw
Tex1: Texture Mapping Using a Cylindrical Mapping
Tex3: Texture Mapping with Spherical Mapping
Tex4: Texture Mapping Sample
Tex5: Texture Mapping Sample
Trans: Transparency Direct3DRM Sample
Tri3: Triangle D3D Sample
Uvis: User Visual Direct3DRM Sample
Viewer: Object Viewer Sample for Direct3D Retained Mode
Wormhole: 3D Palette Animation
▶
GDI Samples
▶
Image Color Management (ICM) Samples
▶
Input Sample
▶
Video Samples
▶
Internet Samples
▶
NetDS Samples
▶
SDK Tools Samples
▶
System Management Samples
▶
WinBase Samples
▶
Windows UI Samples
▶
Compaq Alpha Documentation
▶
Visual FoxPro Documentation
▶
Visual InterDev Documentation
▶
Visual J++ Documentation
▶
Visual SourceSafe Documentation
▶
Office Developer Documentation
▶
Windows CE Documentation
▶
Platform SDK
▶
SDK Documentation
▶
DDK Documentation
▶
Windows Resource Kits
▶
Knowledge Base
▶
Technical Articles
▶
Backgrounders
▶
Specifications
▶
Books
▶
Partial Books
▶
Periodicals
▶
Samples